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Cyclops Shaman Light Warbeast
Author: Games Master
And a new Light Warbeast for Skorne.
Among the savage cyclops are those of keener minds, those who have used their unique perception and primitive rituals to evoke crude but effective primal magic. Skorne houses strong enough to capture and tame such shamans value their ability to curse their enemies, to harness the inner power of nearby beasts, and to unravel enemy spells.
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Cyclops Shaman Light Warbeast comes in a blister (PIP 74038). A player may field an unlimited number of Cyclops Shamans for each warlock in his Skorne horde.
read comments (0)Warmonger War Chief
Author: Games Master
Seems someone heard me moaning about the lack of Legion solos…
While all warmongers can goad themselves into a killing frenzy, some few are strong and willful enough to become war chiefs, rising by strength to lead the converted tribes. Blight transforms each of these horrors into a murderous fiend overcome by hunger. The very scent of blood lends the War Chief strength and he will sometimes pause amid his bloodletting to gorge on fresh kills.
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Warmonger War Chief comes in a blister (PIP 73038). A player may field up to two War Chiefs in his Legion of Everblight horde.
Minion Lesser Warlock Rorsh & Brine Character Heavy Warbeast
Author: Games Master
Rorsh cares nothing for goals or sides in the battles wracking western Immoren and offers his services for reasonable payment and no questions asked. He carries his lever-action pig iron and a fondness for explosives from one battlefield to the next. His greatest weapon is the gargantuan bipedal fighting boar Brine, whom Rorsh takes particular delight in unleashing to rend enemies limb from limb.
Minion Lesser Warlock Dahlia Hallyr & Skarath Warbeast
Author: Games Master
Her own kinsmen do not understand how the entrancing music of this Iosan sorceress tames lesser minds. She has forged a bond with a pale tatzlwurm she calls Skarath and offers their combined services in battle to those she deems useful. With a few haunting notes she directs this living weapon to swallow lesser enemies whole or to paralyze the mighty with its poisonous bite. This box contains all the parts necessary to field Dahlia Hallyr and Skarath. Dahlia Hallyr and Skarath will work for the Retribution, Circle Orboros, and Trollbloods. A player may include one Dahlia Hallyr and Skarath (PIP 75016) in his army.
It’s Friendly Week…
Author: Games Master
A bunch of matches went on over the past week, mainly none ladder friendly matches.
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The Legion hooked in an incredibly lucky win at 350 over Skorne, with 2 beasts dead by turn 3 and left in the open Lylyth was all set to be run down by a large hulking Skorne beast, who managed to miss his slam attack, and his follow up attack, leaving his own warcaster exposed and crunched by the remaining Legion beast. One more dot on the slam roll and it would have been the end of Lylyth.
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Epic Lylyth went up against Epic Madrak in a three hour 6 turn throw down. The legion got the early upper hand hitting into the Troll deployment zone on the first turn and then using the Stridders and Gudrun to slow down the Troll advance enough so that on Turn 2 when Lylyth popped her feat that it was gunnery smack down time all around. Lots of pain! Then Madrak responded and cleared up a mass of Legion forces, getting with 4 wounds of killing Lylyth too. It was still looking good for the Legion until their Gator minnions got tied down and beaten up by the Troll cavalry and the archers got mashed by an Axer on a killing spree, then with nothing left that could really damage Madrak, it became a battle of survival as Lylylth jumped around between surviving models to stay alive and keep knocking off Trolls. The battle was very even and probably could have been won by the Legion if I’d positioned the Crocs more centrally. Out on the wing (again) then did nothing (again)…
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But the Legion got a bit of pride back beating Borka at 500 with Vayl, though again it was very lucky as Borka ballsed up his charge lane and ran into a model, leaving him horribly exposed, but looking safe with 4 Fury on him… the the Unforgiven said hi and did 33 points of damage, 16 after armour, transferred to a Frost Troll that died soon after as a Carnaeveron with Chiller on it went head to head with Borka within range of incite. no boosted attack or damage needed, 7 attacks saw all the Troll warbeasts dead and Borka failing a toughness check on the second time of asking.
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And over in Warmachine Cygnar and Menoth fought out a viscious 500 which saw almost nothing left for either side by the end of the battle, I believe Cygnar won, but I was too busy getting killed at 750 at the time to notice who killed who in the end.
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I feel some 1500 battles coming on soon! New models should arrive soon from the painters too, boosting Skorne, Khador, Legion and the Circle.
Cyngar vs. Everblight 1000 point battle
Author: kris
Last Wednesday, in a marathon three and a half hour 1000 point battle, Cygnar took the field against the Legion of Everblight. The Cygnar army was commanded by Epic Caine and Prime Stryker and consisted of three jacks, a full unit of Long Gunners, Stormguard, Arcane Tempest Gun Mages, Field Mechaniks and some Mercenary support (including the infamous Alexia). The Legion was controlled by the twin sisters Rhyas and Saeryn. It was fairly beast heavy with a Carnivean, an Angelus, a Seraph, a Teraph and one Harrier. Rounding out Everblight’s army was full unit of Blighted Archers, some Raptors, some Warmongers one unit of minion 4 Gatormen and 6 Bog Trogs
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Everblight had the first turn and their warlocks supported their army with spells such as Rapport, Respawn and Dash. The Raptors advanced up to shoot some arrows at Alten Ashley who was hiding in a wheatfield but they couldn’t hit him. One unit of Gatormen advanced up to the wheatfield but were much too far away from Ashley. The heavy beasts advanced up Everblight’s left flank along with the Warmongers. The archers and other beasts stayed on a hill some 20″ from the Cygnar front line. Quite safe… or so they thought.
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Cygnar’s first turn was a shocker. Stryker immediately cast a 6″ Snipe on Caine’s guns which revealed to Everblight Cygnar’s basic strategy. Shoot them dead from a mile away! Caine suddenly got a 25″ threat range (movement and gun range). Caine advanced up a hill and offloaded his guns at the Seraph on the opposite hill. Three bullets later and the Seraph was dead. The Hunter jack took a shot at a Warmonger, hit it but only marginally damaged it due to a lack of focus. It then moved in front of Caine to screen him. Caine thought he was safe and well out of range from a counter-attack. The rest of the Cygnar army moved into position. The Long Gunners joined Caine on the hill. The heavy jacks took the middle and the Stormguard and Gun Mages took the right flank. Alexia’s Risen just tried to get out of the way.
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Everblight were scared now of Caine’s threat range and the usual big rush up the table didn’t happen. The Raptors did what they always do. Advance, shoot, and then retreat. This time they did hit Ashley but failed to kill him. The Gatormen advanced… wary of the Long Gunners on the hill. The Warmongers ran into the rough along with the Carnivean while the Angelus advanced looking for some warcaster to assassinate. The Legion thought they had Caine dead but it required perfect dice to pull it off. After being Dashed, the Blighted Archers approached as far as they could and five of them were in range of the Hunter for a Concentrated Volley of poisoned arrows. Unfortunately for Caine, he was directly behind the Hunter and was also hit. Poisoned arrows merely scratched the Hunter but severely hurt Caine. He was near death after the attack. Close but not close enough. The Legion had nothing else to throw against Caine so he survived the turn.
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Cygnar’s second turn saw some spells cast and some more Caine destruction. The Journeyman caster Arcane Shielded Stryker, while Stryker Arcane Shielded the Stormguard, Blurred the Gun Mages and popped his Invincibility feat. Almost all the Cygnar army was in the feat and would be near impossible to kill on Everblight’s next turn. Caine needed to get out of danger but he also needed to remove those Blighted Archers as they proved to be dangerous. Caine, as well, popped his feat and started shooting at the Archers. Each Archer hit blew up and killed his friends to the left and right of him. Five bullets later, the entire unit were blown to bits and Caine then cast Gate Crasher and teleported back to the Cygnar deployment zone where Doc Killingsworth was waiting to take care of his wounds. The Long Gunners started Waterfall attacking the Gatormen in the wheatfield but amazingly poor damage dice meant that only one of them died, with another wounded. Ashley had to get out of the wheatfield so he advances right and took a shot at the Carnivean but was just out of range. Ashley was now out in the open and sure to die. The Gun Mages advanced up to take Thunderbolt shots at the Angelus and Carnivean in the hopes of Knocking them down but the dice weren’t there. The Angelus was pushed fairly far back though. Rupert Marched the Stormguard and they ran through the rough to engage the Warmongers.
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Everblight’s third turn was largely ineffective due to Stryker’s Invincibility feat. The Raptors shot at a few Long Gunners who were just out of the feat’s effect and a couple of them died. The Gatorman ran up to Ashley to make sure he wasn’t taking anymore shots. Rhyas popped her feat which meant that none of the Everblight army could be attacked with melee weapons on Cygnar’s next turn. The Warmongers hacked into the Stormguard but the combination of Arcane Shield and Invincibility gave them an ARM of 23 and only one died. The Carnivean Assaulted and managed to do a bit better and killed a couple of them. The Angelus advanced and shot at a Gun Mage but couldn’t hit due to its Blur spell and bad dice. The Teraph remained Dug In on the hill and was screening one of its warlocks. Suddenly Bog Ambushers popped out of nowhere and descended upon the Gun Mages and Rupert. Rupert died but somehow only two Gun Mages died.
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Cygnar’s third turn was fairly short. The Stormguard couldn’t attack because of Rheas’s feat so they did nothing. Ashley accepted suicide and walked away from the Gatorman engaged him but snake eyes was the die roll and Ashley lived. He took a shot at the Dug In Teraph but missed. Now unengaged, the Long Gunners took another turn of shooting into the Gatormen but still didn’t kill them all. One remained alive… barely alive but still alive. The Gun Mages attacked the Bog Ambushers with their Gun Fighter ability and a few of them died. Alexia cast Paralytic Fear at them and killed their leader. They failed their CMD check and would have been running away except the Paralytic Fear spell prevented them from moving. Caine saw the Angelus flying its wings alone some 20″ away so he walked up a bit and took a couple of shots at it. Angelus was fairly damaged and Caine perhaps could have finished the job but he wanted to be a bit more cautious so he stopped with three focus left and teleported back to Doc would healed him but Knocked him down. The Field Mechaniks ran around Caine to protect his prone body.
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Everblight’s fourth turn saw the death of Ashley and the folly of Trampling. Ashley’s luck had finally run out. He was charged by the last Gatorman and killed. His corpse joined Alexia’s undead army. A couple more Long Gunners fell victim to the Raptor’s arrows. Saeryn popped her feat with allowed free movement and free attacks for her army. The Legion had hoped to chain attack using the Warmongers berserker ability all the way to reach Stryker. But first, the Stormguard in the way needed to be clearly out so the Carnivean Trampled through them towards both Cygnar heavy jacks (who had been doing basically nothing the whole game so far). The Carnivean trample ended up missing two of the Stormguard whose Free Strikes hit home and hit HARD! The Carnivean ended up at his target jack with a broken Body. Several Stormguard did die however. The Carnivean took a bite on the Defender and did less damage than it could have due to its broken body. The Warmongers now started Berserk carving their way through the Stormguard. The entire unit died without making a single in activation attack. Lots of Risen were created but placed far away from the Berserk Warmongers. The Warmongers did not make it to Stryker and stopped when they failed to kill a gobber mechanik. Now in flies the Angelus. Without a warcaster nearby, it settles for an Alexia assassination attempt. She got hit and hit hard. 13 Risen were nobly sacrificed to prevent all damage to her.
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Cygnar’s fourth turn cleared out the heavy Everblight beasts. Stryker focused up his jacks as strongly as he could. The Centurion went first and Critically hit the Carnivean which meant that its next two focus attacks autohit. After being hit three times with a P+S 18 weapon, the Carnivean was destroyed. However, it immediately Respawned and moved away a tad. The Defender moved up the finish the job. A boosted hit and boosted damage roll with its Shock Hammer ended the Carnivean for good. The Gun Mages now tried their luck again at Thunderbolting the Angelus and Knocking it down. The fourth and finally shot did the trick and the Angelus was Knocked Down and now severely damaged. Alexia moved back and bit and cast Paralytic Fear. After boosting the damage roll, the Angelus was dead. The Teraph died as well… but I can’t recall if it was on turn 4 or 5 and who killed it. Perhaps it was killed by the Long Gunners. Caine, previously Knocked Down by Doc, stood up and didn’t see any targets in range so he moved and cast Blur on the Long Gunners instead. Doc healed him up again and Caine was now at full strength. The Journeyman warcaster also died somewhere along the way and resulted in the Hunter shutting down… but, again, I don’t recall how it happened.
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Everblight knew now that it was all over. On their fifth turn, all they had left was three Raptors, two or three Warmongers, a Shepherd, and both Warlocks. The Raptors took shots at the Blurred Long Gunners and perhaps one died. The Warmongers were currently engaging two heavy warjacks and could do little against them… especially with Field Mechaniks behind the jacks repairing them. The Legion warlocks stayed out of the way. The Bog Ambushers were free to run away and took free strikes from the Gun Mages. A couple of them actually survived and ran away.
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Cygnar’s fifth turn was devoted to killing the Warmongers, the Shepard and the fleeing Bog Ambushers. However, one of the Bog Ambushers managed to dodge all the Gun Mage bullets. The jacks took care of the Warmongers while the Long Gunners took out the Shepard. Caine, for once, didn’t do anything. The enemy warlocks were too far away (and one of them was invisible anyway).
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Everblight’s last turn was interesting. The Raptors advanced to shoot at the Long Gunners and then took their free movement to advance to engage them. Rhyas then cast her Blight Shroud spell which wiped out the entire unit. Saeryn was too far away to do anything.
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Cygnar’s last turn. Stryker moved up to reactivate the Hunter and deny Everblight the VPs and also cast Earthquake on the unit of Raptors. They were all knocked down. The idea was to then use Caine to wipe them out. Instead, Caine saw Rheas in range and chose to go after her instead. In the end, it was a mistake. After all his bullets and focus used, she was still alive. A pity that. No casters died in the epic 1000 point battle. Nothing else in the Cygnar army was close enough to finish her off.
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Cygnar wins on Victory Points. 18 to 7.
Ladder Update
Author: Games Master
Some brief battle updates
- 350 : Everblight (Chris) Thagrosh challenged and beat Mercenaries (Kris) Gorten, Victory Points
- 350 : Khador (Chris) Scorcha challenged and lost to Trolls (Kobby) Grissel , Caster Kill.
- 750 : Trolls (Kobby) Grissel challenged and beat to Khador (Chris) Vlad, Caster Kill.
- 500 : Mercenaries (Kris) Gorten challenged and beat to Skorne (Wuffy) Hexeris, Caster Kill.
Ladder 750 : Everblight vs Cygnar
Author: Games Master
When the forces hit the table, all I (Everblight Saeryn) could do was wonder how I was going to get near the Cygnar forces without getting shot to pieces, I’d been expecting Darius and a melee heavy force, and faced Siege and ranged attack force. So much for Saeryns feat. With 3 Heavy beasts, 3 shredders, Gator men and Raptors I was facing around 33 infantry and just 2 Jacks (both long range killers), my best hope appeared to be either to swamp the defence or get as close as possible and then charge the gauntlet.
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Kobby set up his forces behind a long wall on a hill, meaning that even the Raptors would have a tough time hitting anything, though when it mattered they did hit and kill what needed to be killed.
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Expecting fairly slow turns from Kobby I was settling in for a 4 hour game, but Cygnar turn 1 took 10 minutes, though I swear nothing moved and so passed the first three turns as Everblight edged forward carefully and Cygnar shuffled their defences. The main excitement being me forgetting to dump Fury and having three beats risk Frenzy checks on turn 2, one failed, but I escaped due to the Shephards on the table.
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Turn 3 saw Everblight advance into range and the Cygnar gunners opened up and infantry moved in to engage. Both the Carnivaeron and Angelus were hit hard but survived on Cygnar Turn 4. Turn 4 for Everblight saw the Gator men engage the Cygnar infantry to little effect and the Raptors shoot a couple of infantry but the death toll was very very light on both sides. Turn 5 saw Cygnar set up to give Everblight a kicking, but Kobby forgot to assign focus, and that hurt. While he killed one Carnivaeron and hurt the Angelus, the Carnivaeron respawned and the Angelus was left with enough points to stay up. Siege advanced from his bunker surrounded by mechanics to get better range and stood admiring the battle secure in the knowledge that the Everblight forces were not going to get near him.
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Turn 5 for Everblight saw Siege realize his error, Saeryn advanced from her bunker cast a few ineffective spells and left herself exposed and easy bate for turn 6. The Rapotors advanced and all shot at the from Mechanic in front of Siege, Gobber on a hill Def 17!! Needing 10s and 11s to hit, the second shot hit and killed the little green skin, opening up the charge lane for the Angelus. “Free Strike” gasped Kobby as the Angelus launched, forgetting they are immune and watched in horror as it settled a nice inch from Siege over the wall. Granted an extra 2 Defence from the wall, it didn’t help as the Angelus hit twice and killed him with a wound to spare. It wasn’t pretty, it was desprate and if had gone wrong then it was all over for Everblight.
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All in all I got very lucky, I was getting nailed from long range, if Kobby had remembered to assign focus on his turn 5 I would likely not have been in a position to attack his caster. But that’s the way it goes, some times a desperate do or die attack wins the game. The battle took 2 hours, which I have to say was wickedly fast for Kobby
Wednesday night battles
Author: Games Master
Five battles on Wednesday night with Kris getting on all 5 of them
- Battle 1 : Cygnar Darious challanged and lost to Valy Everblight at 500, killed by a charging Angelus
- Battle 2 : Epic Magnus took on Skorne Lord Tyrant Hexeris at 750 and won.
- Battle 3 : Ashelyn challenged Scorcha at 350, and was frozen out, caster kill.
- Battle 4 : Caine challenged Scorcha at 350 and went down to a gut shot by Scorcha on turn 2
- Battle 5 : Caine challenged Scorcha at 350 again, lasted to turn 4, but Caine got pasted by a Kodiak.
Scocrha is a tough cookie to handle at 350 that’s for sure!
Brief Battle Update
Author: Games Master
A bunch of battles went on last week, here are the results as best I remember them.
- 500 Khador Vlad (Chris) vs Trolls Grissel (Kobby) : Victory to Trolls Caster Kill
- 350 Everblight Thagrosh(Chris) vs Pirates Shae (Russ ) : Victory to Everblight Caster Kill
- 350 Cygnar Darius (Kris) vs 350 Cygnar Haley (Kobby) : Victory to Cygnar (Kris) Caster Kill
- 350 Cygnar Darius (Kobby) vs 350 Pirates Bart (Russ ) : Victory to Cygnar Caster Kill
- 350 Everblight Thagrosh(Chris) vs Cygnar Haley (Kris) : Victory to Everblight Caster Kill
Thought I believe these battles might have used a mix of Mark 1 and Mark 2 Cygnar cards, we need to check and clear out all the old cards
Worthy of note is that this was Kris’ first ladder win! I think we’ll see more Cygnar and less mercenaries from Kris for a while! At least till he gets that second Mule!




