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What’s new from Fred!
Author: Games Master
One of Fred Distributions hottest games, Roll Through the Ages is back in print. Responding to customer feedback, the dice now have a darker heat stamp for better visibility. This novel and fun dice rolling civilization game remains in high demand! Attack Deluxe Expansion replaces the popular Attack Expansion (you need Attack to place this game!) with several new features including:
- Improved naval combat (new naval dice included with this game)
- Threaded turns (little to no downtime!)
- Improved economic and technology engine
- 360 Naval miniatures
- Asia/Western European map (couples with Attack map for global domination!)
Here is an excerpt from one of the Attack Deluxe Expansion playtesters:
To provide some detail, the naval combat system now uses dice equivalent to those used for land combat, i.e. with silhouettes of the units on the faces to determine which ones hit, which – of course – rewards combined arms just like the land combat system and provides a single, consistent combat resolution system for both land and naval. Aircraft carriers get to roll an additional land combat die, hitting when an airplane silhouette is rolled.
The former economic cards are now used as technologies in a clever, consistent, evolutionary way that provides better game balance. No more spending all that cash to take a chance on getting something useless or something game-breaking from the old tech deck. The new political action deck provides for a sort of play ‘em when you choose ‘em event cards, and each one provides a bonus for a particular form of government (monarchy, fascist, communist or democracy).
Finally, a maximum number of actions per turn with those actions threaded by player significantly reduces down time. And you can still burn oil reserves to take an extra action in a turn – but only ONE action per turn that way and only as long as you have reserves remaining.
Railways of England and Wales is the new map for their Railways of the World series. This game features two sets of rules. The first set continues in the vein of Rails of Europe and introduces a new card that is sure to raise the stakes, the Railway Inspector. 10 brand new Rail Barons also add to the mix. In addition, there is a second ruleset by the very popular Martin Wallace. This game introduces a new share system that adds an exciting new economic engine to this series.
Railways of the World has been repackaged based on feedback from several players. This game now contains the map of the Eastern U.S., redesigned so that it has the same footprint as Rails of Europe, as well as a mounted map of Mexico, six all new plastic train colors.
- Attack Deluxe
- Railways of England and Wales
- Railways of the World
read comments (0)Chaos in the Old World
Author: Games Master
In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.
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In the Chaos in the Old World board game, each player takes the role of one of the malevolent Lords of Chaos. Each god’s distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos…for now.
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Middle Earth Quest
Author: Games Master
FFG have announced their latest release “Middle Earth Quest”. A game in which One player takes the role of Sauron, who is attempting to dominate Middle-earth with his nefarious plots and evil minions. Up to three other players take the roles of heroes who must hold the darkness at bay until Gandalf’s plans have matured. To do so, the heroes must embark on dangerous quests and consult with the famous characters of Middle-earth to gain favor and knowledge. Visit the new mini site here and remember to drop us an email to get your pre-orders in for this latest FFG game. Like all great FFG games we expect this to be followed by expansions to the core games and potentially character packs to make this an ever growing and expanding game.
Board Games Day
Author: Games Master
Sunday 20th is lined up to be a board games day, looks like 6 or 7 folks will be turning up. Exact games to be decided, but games that support 7 players are going to be needed. Definitely Game of Thrones is on for later in the day once some of the folks have to head out for company parties. Steve’s in town from the Philippines and will likely have a sack full of new games for us to try out!
Dune and Settlers
Author: Games Master
After mamoth sessions of Civilization it was decided that the Monday gaming day would focus on something that wouldn’t take 12 hours to play.
So we kicked off with Settlers, which I’d never played before, and all in all is a very simple game to play, but potentially not so easy to master, we manged to get in 3 games in about 3 hours, all the games were very close with at least two players lined up to win on the turn someone else won. In the last game I think Wuffy spent three turns waiting to win but never got the rolls he needed and then some cruel British guy snuck in and snatched victory from his grasping hands… sad…very sad.
Then we moved on to Dune (an Avalon Hill game from 1979), a game that is said to last around 3-4 hours. And maybe it does with 6 players, but with 4 we got in 4 games in 4 hours, which was very fast considering no one had played it before and we had to learn the rules, screw them up and then fix them again. The game has a “Game of Thrones” feel to it, but differs radically on how alliances work, very formal, and public, not “direct” back stabbing.
What we did find alarmin was that House Harkonnen won all three of the first games, so we dropped them in the fourth game and that was briefly won by the Guild (Chris S) and Bene Gesserit (Chris S..from Canada), until the Gessirt revealed they had predicted a Guild win on turn 4 and snatched victory from my grasping hands.
That gave Canadian Chris two wins he won game 3 in two turns with House Harkonne.
It’s a very nice game, with no dice, every faction has special abilities and special alliance powers which make playing each faction very different. Will be fun to try this with 6 players. Lots of optional rules that we didn’t try yet too.



