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After kicking off competitive Warhammer and Hordes with the Steamroller event it’s time to kick off a ladder or two. These will be in the form of 500 and 750 ladders. Each Ladder runs three months and starts when we have 8 confirmed , registered and paid up players. Registration is THB 300 per ladder.

Ladder Cost : THB 300
Ladder Scoring (end of each month) : Top player 150 Points :: Second/ Third – 75 Points :: Fouth/Fifth – 50 Points
Ladder Scoring (After 3 Months) : Top player 250Points :: Second 125 Points :: Fouth/Fifth – 75 Points

Ladder Prize Points convert into Baht for Warmachine / Hordes purchases on a 1 for 1 basis.

Read the Ladder rules here

หลังจากงาน Steamroller ได้ผ่านไปได้รับการตอบรับอย่างมากมาย แต่ก็มีส่วนมากที่ไม่ได้ลงแข่งเพราะติดอะไรหลายๆอย่าง
ทางเราก็เลยจัดการแข่งขัน Warmachine & Hords แบบ Ladder เป็นระยะเวลา 3 เดือน

การ แข่งขันแบบ Ladder เป็น League แบบ Free Style เป้าหมายคือทำคะแนนให้ได้อยู่เป็นอันดับสูงสุดของลำดับทั้งหมด การแข่งขันแบบ Ladder จะดำเนินเป็นระยะเวลาช่วงหนึ่ง(ทางเราจะจัดแบบ 3 เดือน) ในช่วงเวลาสุดท้ายของการแข่งขันจะมีการแข่งรอบสุดท้ายจากผู้เล่น 2 อันดับแรกเพื่อหาผู้ชนะ ในการแข่งขันแบบ Ladder จำนวนครั้งในการเล่น หรือจำนวนครั้งในผลแพ้ชนะจะไม่ใช่ประเด็นหลัก สิ่งที่สำคัญที่สดคือตำแน่งของผู้เล่น

กฏการแข่งขัน

1. ผู้เล่นสามารถท้าแข่งกับผู้เล่นได้ก็ได้ที่มีลำดับมากกว่าตัวเองไม่เกิน 2 ลำดับ
2. ถ้าผู้เล่นสามารถเอาชนะคนที่อยู่อันดับสูงกว่าได้ ผู้เล่นคนนั้นจะได้เลื่อนลำดับขึ้นไปอยู่เหนือคนที่เอาชนะได้
3. ผู้เล่นที่อยู่ในลำดับ Top 4 จะต้องมีการแข่งอย่างน้อยหนึ่งครั้งต่อหนึ่งอาทิตย์เพื่อที่จะรักษาลำดับไว้ ไม่อย่างนั้นจะตกอันดับไป 2 ขั้นโดยอัตโนมัติ
4. ผู้เล่นไม่สามารถปฏิเสทการท่าแข่งจากผู้เล่นอื่นได้ ยกเว้นเสียแต่ว่าผู้เล่นคนนั้นได้เล่นไปแล้วอย่างน้อง 1 ครั้งในอาทิตย์นั้น
5. ผู้เล่นสามารถมีการแข่งขันกี่ครั้งก็ได้ใน 1 อาทิตย์
6. Ladder จะดำเนินต่อเนื่องเป็นระยะเวลา 8 ถึง 12 อาทิตย์
7. ในวันสุดท้ายของอาทิตย์สุดท้ายของ League จะมีการแข่งขันหาผู้ชนะเลิศโดย การแข่งขันรอบสุดท้ายของ 2 อันดับแรก
8. อาจจะมีกฏเพิ่มเติมเพิ่มภายหลังจากที่การแข่งขันได้เริ่มแล้ว

การแข่งขันในแต่ละครั้งของ Ladder

1. การแข่งขันทุกครั้งจะใช้ scenarios victory conditions แบบสุ่ม (รวมถึงการฆ่า Warcaster) ซึ่งจะมี
* Steamroller Mosh Pit
* Steamroller No Mans Land
2. ใน 1 Turn จะมีเวลากำหนด 15 นาที ไม่มีการต่อเวลา

ในครั้งนี้จะมีทั้งการแข่งขันแบบ 500 แต้ม และ 750 แต้ม (แยกกัน) โดยผู้เล่น 1 คนสามารถลงแข่งได้ทั้ง 2 แบบถ้าต้องการ
โดยค่าสมัครแต่ละ League ราคา 300 บาท ใครที่สนใจสามารถติดต่อสอบถามรายละเอียดเพิ่มเติมที่ร้านได้



Four Way Hordes Warmachine Melee

Author: Games Master
12 18th, 2008

Wednesday saw the forces of Khador, Pirates, Trolls and Skorne take to the battle field as they fought to secure an ancient stone circle in the center of the battle field. Pirates (Kris) were sided with Trolls (Kobby) and Khador (Chris) with Skorne (Wuffy) , or on a visual front : Fast and numerous versus slow and compact.

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The game was 750, 8 minute turns. Victory on VPs for holding the stone circle.

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Right from the start it was obvious that it was going to be hard to stop Kris from dominating the game as his pirates deployed forward and charged into the circle on turn one while Khador was bogged down in rough Terrain and the Trolls engaged Skorne. By turn 3 the Pirat Skorne alliance were already far far ahead on VPs for holding the circle, when by a stroke of good fortune (for Skorne) Epic Madrak was found exposed, Harpooned and then beaten to death, removing the Troll warbeasts from the battle.

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However even with their chief gone the Trolls continued to give Skorne a headache, though the tide gradually turned as the Champions and fell callers fell leaving the Trolls with just a Kriel warriors.

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Meanwhile Khador finally had arrived at the circle and engaged the Pirates in a bloody mop up operation that left the ground strewn with corpses especially when the Beast pulled  off our gaming groups first ever really successful Trample manouver leaving squashed pirates all over the place. However even with the Pirates and Trolls dying in droves, it was all too late and they won by a massive VP margin from occupying the circle early and in numbers.

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Victory to Pirates and Trolls, though Skorne and Khador took grim delight in the fact that the enemy was horribly mauled and gasping their last breaths when the game ended.



Wednesday Night Battles

Author: Games Master
08 21st, 2008

Just two battles this past Wednesday, both going all the way to victory points. First on the field of battle were the Trolls (under Angus and Kobby) and Legion (Under Vayl and Chris) in a 750  Rage,  Rivets and Solos event. The battle was a tit for tats skirmish through to the last 2 turns when the heat got turned up. Everblight looked to have it sewn up on their Turn 6 but the Trolls took out a Carnie and went 2 Points ahead.  Needed 3 VPs for a win Vayl sent a warbeast after the nearest FellCaller, ripped him up in one bite, then HoarFrost to take out the Feralgeist and it was all square. The only enemy model in range now was the last FellCaller, engaged by a Druid. The Druid had attacked and missed earlier, it was all up to Vayl, she moved closer, cast Malice, boosted…missed,  rolled to hit the Druid.. hit…and oops killed him. Victory to Trolls 10 VP to 9 VP.

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The second battle saw a 500 point Caine (Kris) and Cygnar take on Kruegar (Kobby)  and the Circle, Thing started well for Cygnar, mashing the Cicle Cavalry from long range, but then Kruegar popped his feat and it was a bloody bath of fried flesh as long gunners and arcane mages spent the next 2 turns getting zapped as they tried to keep up the fire on the advancing Circle.  Caine’s feat could have done better but even he was struggling to hit the Defense 18 and 19 Druids. As the battle progressed it became a mop up operation for the Druids, a potential caster kill from a charging Cygnar Knight came to nothing when he missed and while Caine continued to take pot shots at Kruegar he never did enough to really threaten him. Last turn Caine went all out left himself open for the kill, but then Kruegar blew his attack and it was all over. VPs were not counted as Caine and Doc were the only Cygnarmodels left on the table, compared to rather a lot of Druids.



It’s Friendly Week…

Author: Games Master
08 6th, 2008

A bunch of matches went on over the past week, mainly none ladder friendly matches.

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The Legion hooked in an incredibly lucky win at 350 over Skorne, with 2 beasts dead by turn 3 and left in the open Lylyth was all set to be run down by a large hulking Skorne beast, who managed to miss his slam attack, and his follow up attack, leaving his own warcaster exposed and crunched by the remaining Legion beast. One more dot on the slam roll and it would have been the end of Lylyth.

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Epic Lylyth went up against Epic Madrak in a three hour 6 turn throw down. The legion got the early upper hand hitting into the Troll deployment zone on the first turn and then using the Stridders and Gudrun to slow down the Troll advance enough so that on Turn 2 when Lylyth popped her feat that it was gunnery smack down time all around.  Lots of pain! Then Madrak responded and cleared up a mass of Legion forces, getting with 4 wounds of killing Lylyth too. It was still looking good for the Legion until their Gator minnions got tied down and beaten up by the Troll cavalry and the archers got mashed by an Axer on a killing spree, then with nothing left that could really damage Madrak, it became a battle of survival as Lylylth jumped around between surviving models to stay alive and keep knocking off Trolls. The battle was very even and probably could have been won by the Legion if I’d positioned the Crocs more centrally. Out on the wing (again) then did nothing (again)…

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But the Legion got a bit of pride back beating Borka at 500 with Vayl, though again it was very lucky as Borka ballsed up his charge lane and ran into a model, leaving him horribly exposed, but looking safe with 4 Fury on him… the the Unforgiven said hi and did 33 points of damage, 16 after armour, transferred to a Frost Troll that died soon after as a Carnaeveron with Chiller on it went head to head with Borka within range of incite. no boosted attack or damage needed, 7 attacks saw all the Troll warbeasts dead and Borka failing a toughness check on the second time of asking.

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And over in Warmachine Cygnar and Menoth fought out a viscious 500 which saw almost nothing left for either side by the end of the battle, I believe Cygnar won, but I was too busy getting killed at 750 at the time to notice who killed who in the end.

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I feel some 1500 battles coming on soon! New models should arrive soon from the painters too, boosting Skorne, Khador, Legion and the Circle.



Wednesday Night Battle Update

Author: Games Master
07 23rd, 2008

Three battles went on this Wednesday (four if you count the friendly). The Epic battle was a 750 between the Trolls and Mercenaries.  Which was heading deep into turn 5 and the seadogs showing they could be as tough as any Troll. Kris had just declared that there was no way the game was going to be decided on a caster kill when Madrak threw a pot shot ax attack at Alexia, which hit ricocheted off her hit Ashylyn, The declaration of “15 to hit” was followed by the exclamation of “Ha just 17 to kill her”..followed by “shit!” Kris sure knows how to jinx a battle! Elsewhere Khador went top of the 350 ladder with a fast turn 3 kill over Cryx and a 500 saw Everblight remain undefeated as they faced off against Skorne with a Minion heavy army.

  • Mercs challenged Trolls at 750 and Lost
  • Khador challenged Cryx at 350 and won
  • Everblight challenged Skorne at 500 and won

The friendly match saw Cyrx and Everblight fight out a 350 featured 10 Shredders and a Harrier. In which a rules error and Wuffy forgetting his feat effects helped Everblightto victory.



Ladder Update

Author: Games Master
07 18th, 2008

Some brief battle updates

  • 350 : Everblight (Chris) Thagrosh challenged and beat Mercenaries (Kris) Gorten, Victory Points
  • 350 : Khador  (Chris) Scorcha challenged and lost to Trolls (Kobby) Grissel , Caster Kill.
  • 750 : Trolls (Kobby) Grissel challenged and beat to  Khador  (Chris) Vlad, Caster Kill.
  • 500 : Mercenaries (Kris) Gorten challenged and beat to  Skorne (Wuffy) Hexeris, Caster Kill.


Ladder 750 : Everblight vs Cygnar

Author: Games Master
07 11th, 2008

When the forces hit the table, all I (Everblight Saeryn) could do was wonder how I was going to get near the Cygnar forces without getting shot to pieces, I’d been expecting Darius and a melee heavy force, and faced Siege and ranged attack force. So much for Saeryns feat.  With 3 Heavy beasts, 3 shredders, Gator men and Raptors I was facing around 33 infantry and just 2 Jacks (both long range killers),  my best hope appeared to be either to swamp the defence or get as close as possible and then charge the gauntlet.

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Kobby set up his forces behind a long wall on a hill, meaning that even the Raptors would have a tough time hitting anything, though when it mattered they did hit and kill what needed to be killed.

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Expecting fairly slow turns from Kobby I was settling in for a 4 hour game, but Cygnar turn 1 took 10 minutes, though I swear nothing moved and so passed the first three turns as Everblight edged forward carefully and Cygnar shuffled their defences. The main excitement being me forgetting to dump Fury and having three beats risk Frenzy checks on turn 2, one failed, but I escaped due to the Shephards on the table.

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Turn 3 saw Everblight advance into range and the Cygnar gunners opened up and infantry moved in to engage.  Both the Carnivaeron and Angelus were hit hard but survived on Cygnar Turn 4. Turn 4 for Everblight saw the Gator men engage the Cygnar infantry to little effect and the Raptors shoot a couple of infantry but the death toll was very very light on both sides. Turn 5 saw Cygnar set up to give Everblight a kicking, but Kobby forgot to assign focus, and that hurt. While he killed one Carnivaeron and hurt the Angelus, the Carnivaeron respawned and the Angelus was left with enough points to stay up. Siege advanced from his bunker surrounded by mechanics to get better range and stood admiring the battle secure in the knowledge that the Everblight forces were not going to get near him.

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Turn 5 for Everblight saw Siege realize his error, Saeryn advanced from her bunker cast a few ineffective spells and left herself exposed and easy bate for turn 6. The Rapotors advanced and all shot at the from Mechanic in front of Siege, Gobber on a hill Def 17!! Needing 10s and 11s to hit, the second shot hit and killed the little green skin, opening up the charge lane for the Angelus.  “Free Strike” gasped Kobby as the Angelus launched, forgetting they are immune and watched in horror as it settled a nice inch from Siege over the wall. Granted an extra 2 Defence from the wall, it didn’t help as the Angelus hit twice and killed him with a wound to spare. It wasn’t pretty, it was desprate and if had gone wrong then it was all over for Everblight.

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All in all I got very lucky, I was getting nailed from long range, if Kobby had remembered to assign focus on his turn 5 I would likely not have been in a position to attack his caster.  But that’s the way it goes, some times a desperate do or die attack wins the game.  The battle took 2 hours, which I have to say was wickedly fast for Kobby :D



06 18th, 2008

Keeping with the big battle theme, Chris and Kobby took the field with Saeryn taking on Grissel Bloodsong. It was a close fought battle that went the full six turns, neither caster really threatened throughout the battle although a Harrier did managed to scratch Grissel at one point, but other than that all damage to the Warlocks was from ranged attacks. Everblight dominated the first half of the game and good use of Saery’s Foreboding feat caused the Trolls all kinds of trouble. However they survived that to use Grisse’s feat a turn later and rout the Legions left flank.  On the right flank the Raptors were little more than an irritation to the Trolls who took more casualities from the blighted archers than the Raptors.  With the game entering the final phase the Troll Champions earnt their money ripping up the Legion forces without taking too many loses themselves. The final turn saw neither side in a position to kill the other and the match ended with Victory Point win to the Trolls 14 VPs to 6 VPs



Complete Ladder Update

Author: Games Master
05 28th, 2008

Post to show updated ladders for each points levelas well as adding new player factions.

350 Rage and Rivets

  1. Wuffy – Cryx
  2. Chris – Khador (P2 / W 2 / L 0 / D 0 )
  3. Steve – Khador (P1 / W 0 / L 1 / D 0 )
  4. Kobby – Trolls (P2 /W 1 / L 1 / D 0 )
  5. Kris – Mercenaries (P1 /W 0 / L 1 / D 0 )
  6. Kris – Cygnar
  7. Kobby – Cygnar
  8. Chris – Everblight

500 Points.

  1. Chris – Khador ( P1 – W 1 – L 0 – D 0)
  2. Wuffy – Cryx ( P1 – W 0 – L 1 – D 0)
  3. Kobby – Trolls ( P1 – W 1 – L 0 – D 0)
  4. Wuffy – Skorne ( P2 – W 1 – L 1 – D 0)
  5. Steve – Khador
  6. Kris – Mercenary Pirates ( P1 – W 0 – L 1 – D 0)
  7. Kris – Cygnar
  8. Kobby – Cygnar
  9. Chris – Everblight

750 Points.

  1. Chris – Khador ( P1 – W 1 – L 0 – D 0)
  2. Kobby – Trolls ( P1 – W 1 – L 0 – D 0)
  3. Wuffy – Skorne ( P2 – W 0 – L 2 – D 0)
  4. Kris – Mercenaries
  5. Kris – Cygnar
  6. Kobby – Cygnar
  7. Chris – Everblight

1000 Points.

  1. Kris – Mercenaries
  2. Chris – Khador
  3. Wuffy – Skorne
  4. Kobby – Trolls
  5. Kris – Cygnar
  6. Chris – Everblight

And the Players ladders Win / Loss Chart

  1. Chris – (P4 – W4 – L0 – D0)
  2. Kobby – (P3 – W3 – L1 – D0)
  3. Wuffy – (P5 – W1 – L4 – D0)
  4. Kris – (P2 – W0 – L2 – D0)
  5. Steve – (P1 – W0 – L1 – D0)

And the Faction ladders Win / Loss Chart.

  1. Khador – (P5 – W4 – L1 – D0)
  2. Trolls – (P3 – W2 – L1 – D0)
  3. Skorne – (P4 – W1 – L3 – D0)
  4. Mercenaries – (P2 – W0 – L2 – D0)
  5. Cryx – (P1 – W0 – L1 – D0)
  6. Cygnar – (P0 – W0 – L0 – D0)
  7. Everblight – (P0 – W0 – L0 – D0)


750 Ladder Update

Author: Games Master
05 14th, 2008

Trolls (Angus)  challenged Skorne (???) and won.

  1. Chris – Khador ( P1 – W 1 – L 0 – D 0)
  2. Kobby – Trolls ( P1 – W 1 – L 0 – D 0)
  3. Wuffy – Skorne ( P2 – W 0 – L 2 – D 0)
  4. Kris – Mercenaries