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	<title>Battlefield Bangkok &#187; 1000</title>
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	<link>http://battlefieldbangkok.com/blog</link>
	<description>Bangkok&#039;s Premier Hobby, Board and RPG Games Shop</description>
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		<title>Moshpit Madness</title>
		<link>http://battlefieldbangkok.com/blog/2008/12/23/moshpit-madness/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/12/23/moshpit-madness/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 19:50:09 +0000</pubDate>
		<dc:creator>Games Master</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[chris]]></category>
		<category><![CDATA[Khador]]></category>
		<category><![CDATA[kobby]]></category>
		<category><![CDATA[mosh pit]]></category>
		<category><![CDATA[Trolls]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=139</guid>
		<description><![CDATA[1000 Points Khador vs Trolls all on for a blood bath. The Troll casters were Epic Madrak and the Singing Cow. Khador Casters were Epic Butcher and Sorcha the Ice Queen! First turn saw both armies advance, pretty much right up to the edge of the Mosh Pit. Turn 2 Khador charged,  and what a [...]]]></description>
			<content:encoded><![CDATA[<p>1000 Points Khador vs Trolls all on for a blood bath. The Troll casters were Epic Madrak and the Singing Cow. Khador Casters were Epic Butcher and Sorcha the Ice Queen! First turn saw both armies advance, pretty much right up to the edge of the Mosh Pit. Turn 2 Khador charged,  and what a charge it was&#8230; if there was something to miss, the troops missed, Doomer Reavers, Fenris, Uhlans, Grey Lords&#8230; sum total was 3 dead Kriel warriors. The Trolls counter attacked, and that was pretty much the same, everything missed, by the end of turn 2 and full on combat there were about 5 models dead. Sad!</p>
<p>. </p>
<p>Turn 3 kicked off and Khador went into full &#8220;clear the pit&#8221; mode, and this time Khador killed stuff! Some Trolls they killed 2 or 3 times before they went down. The last Troll in the Mosh Pit managed to survive all the normal attacks and three more attacks from Feeling some Hate.. Turn 3 Trolls, an attempt to clean up Khador left the Doom Reavers mauled but alive, the Uhlans very mauled and Beast 09 a smoking wreck, on top of that Butcher took a few hits too. And that was with Madraks nasty feat kicking in too. Luckily the Singing Cow was too far back to do much and moved up and didn&#8217;t howl and screach&#8230;thankfully</p>
<p>. </p>
<p>Turn 4 The Ice Queen turned on the ice maker and froze everything in the Mosh Pit and a fair number of models beyond too. The Doom Reavers mashed a unit of Champions bar one, which was awfully good fun. Drago then proceeded to hack to tiny pieces the Slag Troll, and The Butcher himself charged in to finish off the Last Kriel stone warrior&#8230;and blocked the charge lane of the last Uhlan who was needed to take out the last Troll in the Pit. Butcher cast a desperate spell, missed and it was left to the Behometh to nail the last Blue skin. Moves, fires, hits&#8230; the Troll toughs it, second shot, no repeat of limbs reattaching and it&#8217;s victory Khador!.</p>
<p>. </p>
<p>Granted winning always makes a difference, but the Mosh Pit scenario is a blast. We played 12 minute turns with a 1000 point army, no time for over thinking. Trolls suffered from lack of time to move all the models, while the more compact Khador army generally managed to activate in full (plus had 100 points of Kossites off the board that never got used). Mosh Pit brings out the best in War Machine, full on heavy metal blood bath!</p>
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		<item>
		<title>Cyngar vs Khador 1000 Points</title>
		<link>http://battlefieldbangkok.com/blog/2008/10/05/cyngar-vs-khador-1000-points/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/10/05/cyngar-vs-khador-1000-points/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 17:04:45 +0000</pubDate>
		<dc:creator>Games Master</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[bart]]></category>
		<category><![CDATA[chris]]></category>
		<category><![CDATA[cygnar]]></category>
		<category><![CDATA[haley]]></category>
		<category><![CDATA[Khador]]></category>
		<category><![CDATA[kris]]></category>
		<category><![CDATA[old witch]]></category>
		<category><![CDATA[sorcha]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=128</guid>
		<description><![CDATA[It was plain to see that both players had given this battle a lot of thought, though Kris showed he was far more commited when he pulled a battle plan from his pocket! Terrain was placed before the battlegroups were revealed and this created a field of mixed terrain, Swamps on the Khador left, hear [...]]]></description>
			<content:encoded><![CDATA[<p>It was plain to see that both players had given this battle a lot of thought, though Kris showed he was far more commited when he pulled a battle plan from his pocket! Terrain was placed before the battlegroups were revealed and this created a field of mixed terrain, Swamps on the Khador left, hear field and forest central, crators and chasm on the right.  Cyganer revealed a mixed battle group of Bart and Epic Haley. Two mules, a lancer, a full gaggle of trenchers, Maxwell Finn, Major Katerine Laddermore, Journeyman Warcaster, lots of StormLances, Piper, Lady Aiyana &amp; Master Holt and  Dougal MacNaile. They Cygnar rabble faced off against a the <strong>none epic </strong>Sorcha and The Old Witch, they were supported by the Behometh, Fenris, Doom Reavers, Kayazy Assassins, @ units of Grey Lords, 2 Units of Widowmakers, Eyriss, 3 Man-o-War Demolition Corps, 3 Man-o-War Shocktroopers, Gorman, the real Lady Aiyana &amp; Master Holt and good old Scrappy.</p>
<p>.</p>
<p>Cygnar won the toss and opted to deploy and move first, as soon as Cygnar started casting multi shot, fast move horror spells I got a sinking feeling in my gut and sure enough the trenchers lined up to take&#8230; hmmm 20 odd shots into the Khadorian deployment zone&#8230; as luck would have it I&#8217;d deploted deep. The only models in range were the Kayazy&#8217;s (well in range but not <strong>in </strong>range), the widowmakers and the Shocktrooper. The Cygnar sneak attack collapsed with only 2 widowmakers and stray Greylord and Holt (killed by an errant grenade) . With the trenchers under the effect of temporal accel, they were done for two turns, the Assassins rushed forward and made a right mess of the counter attack, doing little damage. Meanwhile Fenris lopped off Maxwel&#8217;s head and booted it back where it came from.</p>
<p>.</p>
<p>Turn 2 Cygnar advanced, did little damage other than blowing Fenris into the air with a Mule hit, sadly for the lancer he lander right next door and it had already activated.  The main Cygnar army moved up, considered popping feats and opted not to. Khador continued the Trencher mop up, the Witch charged into combat killing three trenchers and getting some nice soul food.  Gorman popped some smoke and the widowmakers made rather hard work of not doing much damage to the cygnar cavalry under Arcane shield. Fenris stood up and made very short work of the Lancer.</p>
<p>.</p>
<p>Turn 3 Cygnar didn&#8217;t really lead to much, with the trencher sneak attack failed they were lacking in a back up plan and the Cavalry was bogged down in rough terrain facing the Behmoth widowmakers and Aiyana. The mules fired, missed and did little damage, more consideration to feats, decided against and then all hell broke loose.. The last trenchers died.  Sorcha moved up and it was a whole world of icey pain, catching both casters, both Mules, Laddermore and the Piper. This was followed by a tempest and it was time to clean up . Gorman popped smoke, scrappy slipped through the secret paths and sprang on Haley, Frozen she was easy meat and swiftly pinned and reduced to a few hitpoints, Fenris cleaved off the arm of one of the Mules and the Shocktroopers blew the cannon arm of the other one.</p>
<p>.</p>
<p>Turns 4 to the end saw the Cygnar army in pannic as they failed to kill scrappy, Haley, and her support group were polised off and suddenly there was just bart, three StormLances and the fake Aiyana &amp; Master Holt left. The Old Witch popped her feat to ensure no Cygnar stragglers got over excited. Bart held out, but was frozen every turn and while his Armour kept him alive, it was only until Eyriss arrived to stop that and the the Demo boys moved in splattered him all over the floor.</p>
<p>.</p>
<p>All in all a massacre, Khador casualties amounted to a few scratches here and there and one unit of Greylords. Cygnar were left realing from the loss and review the trencher sneak attack as a viable attack option. For Khador it was stunning success, the synergy between Sorcha and the Old Witch was devestating. Scrappy once again did an awesome job but the hero of the day was Gorman who set up the cloud that enable Scrappy to jump into the frozen heart of cygnar and take out Haley.</p>
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		<title>Cyngar vs. Everblight 1000 point battle</title>
		<link>http://battlefieldbangkok.com/blog/2008/08/01/cyngar-vs-everblight-1000-point-battle/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/08/01/cyngar-vs-everblight-1000-point-battle/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 05:08:02 +0000</pubDate>
		<dc:creator>kris</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[cygnar]]></category>
		<category><![CDATA[everblight]]></category>
		<category><![CDATA[hordes]]></category>
		<category><![CDATA[ladder]]></category>
		<category><![CDATA[warmachine]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=93</guid>
		<description><![CDATA[Last Wednesday, in a marathon three and a half hour 1000 point battle, Cygnar took the field against the Legion of Everblight. The Cygnar army was commanded by Epic Caine and Prime Stryker and consisted of three jacks, a full unit of Long Gunners, Stormguard, Arcane Tempest Gun Mages, Field Mechaniks and some Mercenary support [...]]]></description>
			<content:encoded><![CDATA[<p>Last Wednesday, in a marathon three and a half hour 1000 point battle, Cygnar took the field against the Legion of Everblight. The Cygnar army was commanded by Epic Caine and Prime Stryker and consisted of three jacks, a full unit of Long Gunners, Stormguard, Arcane Tempest Gun Mages, Field Mechaniks and some Mercenary support (including the infamous Alexia). The Legion was controlled by the twin sisters Rhyas and Saeryn. It was fairly beast heavy with a Carnivean, an Angelus, a Seraph, a Teraph and one Harrier. Rounding out Everblight&#8217;s army was full unit of Blighted Archers, some Raptors, some Warmongers one unit of minion 4 Gatormen and 6 Bog Trogs</p>
<p><span style="color: #000000;">.</span></p>
<p>Everblight had the first turn and their warlocks supported their army with spells such as Rapport, Respawn and Dash. The Raptors advanced up to shoot some arrows at Alten Ashley who was hiding in a wheatfield but they couldn&#8217;t hit him. One unit of Gatormen advanced up to the wheatfield but were much too far away from Ashley. The heavy beasts advanced up Everblight&#8217;s left flank along with the Warmongers. The archers and other beasts stayed on a hill some 20&#8243; from the Cygnar front line. Quite safe&#8230; or so they thought.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar&#8217;s first turn was a shocker. Stryker immediately cast a 6&#8243; Snipe on Caine&#8217;s guns which revealed to Everblight Cygnar&#8217;s basic strategy. Shoot them dead from a mile away! Caine suddenly got a 25&#8243; threat range (movement and gun range). Caine advanced up a hill and offloaded his guns at the Seraph on the opposite hill. Three bullets later and the Seraph was dead. The Hunter jack took a shot at a Warmonger, hit it but only marginally damaged it due to a lack of focus. It then moved in front of Caine to screen him. Caine thought he was safe and well out of range from a counter-attack. The rest of the Cygnar army moved into position. The Long Gunners joined Caine on the hill. The heavy jacks took the middle and the Stormguard and Gun Mages took the right flank. Alexia&#8217;s Risen just tried to get out of the way.</p>
<p><span style="color: #000000;">.</span></p>
<p>Everblight were scared now of Caine&#8217;s threat range and the usual big rush up the table didn&#8217;t happen. The Raptors did what they always do. Advance, shoot, and then retreat. This time they did hit Ashley but failed to kill him. The Gatormen advanced&#8230; wary of the Long Gunners on the hill. The Warmongers ran into the rough along with the Carnivean while the Angelus advanced looking for some warcaster to assassinate. The Legion thought they had Caine dead but it required perfect dice to pull it off. After being Dashed, the Blighted Archers approached as far as they could and five of them were in range of the Hunter for a Concentrated Volley of poisoned arrows. Unfortunately for Caine, he was directly behind the Hunter and was also hit. Poisoned arrows merely scratched the Hunter but severely hurt Caine. He was near death after the attack. Close but not close enough. The Legion had nothing else to throw against Caine so he survived the turn.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar&#8217;s second turn saw some spells cast and some more Caine destruction. The Journeyman caster Arcane Shielded Stryker, while Stryker Arcane Shielded the Stormguard, Blurred the Gun Mages and popped his Invincibility feat. Almost all the Cygnar army was in the feat and would be near impossible to kill on Everblight&#8217;s next turn. Caine needed to get out of danger but he also needed to remove those Blighted Archers as they proved to be dangerous. Caine, as well, popped his feat and started shooting at the Archers. Each Archer hit blew up and killed his friends to the left and right of him. Five bullets later, the entire unit were blown to bits and Caine then cast Gate Crasher and teleported back to the Cygnar deployment zone where Doc Killingsworth was waiting to take care of his wounds. The Long Gunners started Waterfall attacking the Gatormen in the wheatfield but amazingly poor damage dice meant that only one of them died, with another wounded. Ashley had to get out of the wheatfield so he advances right and took a shot at the Carnivean but was just out of range. Ashley was now out in the open and sure to die. The Gun Mages advanced up to take Thunderbolt shots at the Angelus and Carnivean in the hopes of Knocking them down but the dice weren&#8217;t there. The Angelus was pushed fairly far back though. Rupert Marched the Stormguard and they ran through the rough to engage the Warmongers.</p>
<p><span style="color: #000000;">.</span></p>
<p>Everblight&#8217;s third turn was largely ineffective due to Stryker&#8217;s Invincibility feat. The Raptors shot at a few Long Gunners who were just out of the feat&#8217;s effect and a couple of them died. The Gatorman ran up to Ashley to make sure he wasn&#8217;t taking anymore shots. Rhyas popped her feat which meant that none of the Everblight army could be attacked with melee weapons on Cygnar&#8217;s next turn. The Warmongers hacked into the Stormguard but the combination of Arcane Shield and Invincibility gave them an ARM of 23 and only one died. The Carnivean Assaulted and managed to do a bit better and killed a couple of them. The Angelus advanced and shot at a Gun Mage but couldn&#8217;t hit due to its Blur spell and bad dice. The Teraph remained Dug In on the hill and was screening one of its warlocks. Suddenly Bog Ambushers popped out of nowhere and descended upon the Gun Mages and Rupert. Rupert died but somehow only two Gun Mages died.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar&#8217;s third turn was fairly short. The Stormguard couldn&#8217;t attack because of Rheas&#8217;s feat so they did nothing. Ashley accepted suicide and walked away from the Gatorman engaged him but snake eyes was the die roll and Ashley lived. He took a shot at the Dug In Teraph but missed. Now unengaged, the Long Gunners took another turn of shooting into the Gatormen but still didn&#8217;t kill them all. One remained alive&#8230; barely alive but still alive. The Gun Mages attacked the Bog Ambushers with their Gun Fighter ability and a few of them died. Alexia cast Paralytic Fear at them and killed their leader. They failed their CMD check and would have been running away except the Paralytic Fear spell prevented them from moving. Caine saw the Angelus flying its wings alone some 20&#8243; away so he walked up a bit and took a couple of shots at it. Angelus was fairly damaged and Caine perhaps could have finished the job but he wanted to be a bit more cautious so he stopped with three focus left and teleported back to Doc would healed him but Knocked him down. The Field Mechaniks ran around Caine to protect his prone body.</p>
<p><span style="color: #000000;">.</span></p>
<p>Everblight&#8217;s fourth turn saw the death of Ashley and the folly of Trampling. Ashley&#8217;s luck had finally run out. He was charged by the last Gatorman and killed. His corpse joined Alexia&#8217;s undead army. A couple more Long Gunners fell victim to the Raptor&#8217;s arrows. Saeryn popped her feat with allowed free movement and free attacks for her army. The Legion had hoped to chain attack using the Warmongers berserker ability all the way to reach Stryker. But first, the Stormguard in the way needed to be clearly out so the Carnivean Trampled through them towards both Cygnar heavy jacks (who had been doing basically nothing the whole game so far). The Carnivean trample ended up missing two of the Stormguard whose Free Strikes hit home and hit HARD! The Carnivean ended up at his target jack with a broken Body. Several Stormguard did die however. The Carnivean took a bite on the Defender and did less damage than it could have due to its broken body. The Warmongers now started Berserk carving their way through the Stormguard. The entire unit died without making a single in activation attack. Lots of Risen were created but placed far away from the Berserk Warmongers. The Warmongers did not make it to Stryker and stopped when they failed to kill a gobber mechanik. Now in flies the Angelus. Without a warcaster nearby, it settles for an Alexia assassination attempt. She got hit and hit hard. 13 Risen were nobly sacrificed to prevent all damage to her.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar&#8217;s fourth turn cleared out the heavy Everblight beasts. Stryker focused up his jacks as strongly as he could. The Centurion went first and Critically hit the Carnivean which meant that its next two focus attacks autohit. After being hit three times with a P+S 18 weapon, the Carnivean was destroyed. However, it immediately Respawned and moved away a tad. The Defender moved up the finish the job. A boosted hit and boosted damage roll with its Shock Hammer ended the Carnivean for good. The Gun Mages now tried their luck again at Thunderbolting the Angelus and Knocking it down. The fourth and finally shot did the trick and the Angelus was Knocked Down and now severely damaged. Alexia moved back and bit and cast Paralytic Fear. After boosting the damage roll, the Angelus was dead. The Teraph died as well&#8230; but I can&#8217;t recall if it was on turn 4 or 5 and who killed it. Perhaps it was killed by the Long Gunners. Caine, previously Knocked Down by Doc, stood up and didn&#8217;t see any targets in range so he moved and cast Blur on the Long Gunners instead. Doc healed him up again and Caine was now at full strength. The Journeyman warcaster also died somewhere along the way and resulted in the Hunter shutting down&#8230; but, again, I don&#8217;t recall how it happened.</p>
<p><span style="color: #000000;">.</span></p>
<p>Everblight knew now that it was all over. On their fifth turn, all they had left was three Raptors, two or three Warmongers, a Shepherd, and both Warlocks. The Raptors took shots at the Blurred Long Gunners and perhaps one died. The Warmongers were currently engaging two heavy warjacks and could do little against them&#8230; especially with Field Mechaniks behind the jacks repairing them. The Legion warlocks stayed out of the way. The Bog Ambushers were free to run away and took free strikes from the Gun Mages. A couple of them actually survived and ran away.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar&#8217;s fifth turn was devoted to killing the Warmongers, the Shepard and the fleeing Bog Ambushers. However, one of the Bog Ambushers managed to dodge all the Gun Mage bullets. The jacks took care of the Warmongers while the Long Gunners took out the Shepard. Caine, for once, didn&#8217;t do anything. The enemy warlocks were too far away (and one of them was invisible anyway).</p>
<p><span style="color: #000000;">.</span></p>
<p>Everblight&#8217;s last turn was interesting. The Raptors advanced to shoot at the Long Gunners and then took their free movement to advance to engage them. Rhyas then cast her Blight Shroud spell which wiped out the entire unit. Saeryn was too far away to do anything.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar&#8217;s last turn. Stryker moved up to reactivate the Hunter and deny Everblight the VPs and also cast Earthquake on the unit of Raptors. They were all knocked down. The idea was to then use Caine to wipe them out. Instead, Caine saw Rheas in range and chose to go after her instead. In the end, it was a mistake. After all his bullets and focus used, she was still alive. A pity that. No casters died in the epic 1000 point battle. Nothing else in the Cygnar army was close enough to finish her off.</p>
<p><span style="color: #000000;">.</span></p>
<p>Cygnar wins on Victory Points. 18 to 7.</p>
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		<item>
		<title>Khador vs Mercenaries 1000 Point Ladder</title>
		<link>http://battlefieldbangkok.com/blog/2008/06/16/khador-vs-mercenaries-1000-point-ladder/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/06/16/khador-vs-mercenaries-1000-point-ladder/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 10:26:54 +0000</pubDate>
		<dc:creator>Games Master</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[bart]]></category>
		<category><![CDATA[butcher]]></category>
		<category><![CDATA[chris]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[Khador]]></category>
		<category><![CDATA[kris]]></category>
		<category><![CDATA[ladder]]></category>
		<category><![CDATA[magnus]]></category>
		<category><![CDATA[mercenaries]]></category>
		<category><![CDATA[Vlad]]></category>
		<category><![CDATA[warmachine]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=69</guid>
		<description><![CDATA[Epic Butcher and Vlad (Chris) challenged Epic Magnus and Bart (Kris) in the 1000 Point ladder match which saw both armies set up to face each other down and find out they&#8217;d both missed the party. The Mercs came Jack heavy expect Khador to be Jack heavy due to Epic Butcher being featured, and Khador [...]]]></description>
			<content:encoded><![CDATA[<p>Epic Butcher and Vlad (Chris) challenged Epic Magnus and Bart (Kris) in the 1000 Point ladder match which saw both armies set up to face each other down and find out they&#8217;d both missed the party. The Mercs came Jack heavy expect Khador to be Jack heavy due to Epic Butcher being featured, and Khador came infantry heavy expecting to see lots of pirates. So it was interesting to see both players a little out of their element. Though the armies were well up for the battle and it went the full six turns.</p>
<p style="text-align: center;"><a href="http://www.battlefieldbangkok.com/wp-content/uploads/2008/06/1000.jpg"><img class="aligncenter size-full wp-image-72" title="Khador vs Mercenaries" src="http://www.battlefieldbangkok.com/wp-content/uploads/2008/06/1000.jpg" alt="Khador vs Mercenaries" width="499" height="302" /></a></p>
<p>Kris did an excellent job of shuttigng down the Khador Jacks, they spent most of the game on the floot, system locked, netted or generally out of the game and the Devestator ended the game with no damage and no kills either. Butcher spent most of the match disrupted and his only contribution being to kill Eyriss on turn 5 after she had driven him even more insane through four turns of disruption. Many attempts to kill Eyriss failed until the Butcher had her kiss Lola.</p>
<p>.</p>
<p>However this left Vlad free to give Khador &#8220;S&amp;P&#8221; love on a constant basis and that really made the difference. The Battle was very even, and though the mercs locked down a good half of the Khador army with a combo Magnus / Bart feat , by turn 5 both armies were still pretty much intact with only the odd solo and unit on each side destroyed. However Kahdor turn 5 saw the Rocketeers move up and nail Magnus. Two hits and he was dead. 2 Jacks shut down and suddely Bart was alone.  His Jacks got nailed the same turn, two loosing their guns and he got hit by the Khador Eyriss meaning he was disrupted with no focus for his last turn, not an ideal situation.</p>
<p>.</p>
<p>Turn 6 the mercs advanced and though they killed a couple of winterguard they did nothing more than clear the charge lane for the Man-o-War Drakhun to charge Bart. Three flying steel attacks were called for and it took just two to cut down Bart and bring victory to Khador. Neither Khador caster seeing much action and Vlad only attacking in the last turn to take out the Mule. The Mule it must be said, once again prooved to be a <strong>beast</strong>!</p>
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		<item>
		<title>Complete Ladder Update</title>
		<link>http://battlefieldbangkok.com/blog/2008/05/28/complete-ladder-update/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/05/28/complete-ladder-update/#comments</comments>
		<pubDate>Wed, 28 May 2008 08:58:06 +0000</pubDate>
		<dc:creator>Games Master</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[500]]></category>
		<category><![CDATA[750]]></category>
		<category><![CDATA[ladders]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=47</guid>
		<description><![CDATA[Post to show updated ladders for each points levelas well as adding new player factions.
350 Rage and Rivets

Wuffy &#8211; Cryx
Chris &#8211; Khador (P2 / W 2 / L 0 / D 0 )
Steve &#8211; Khador (P1 / W 0 / L 1 / D 0 )
Kobby &#8211; Trolls (P2 /W 1 / L 1 / [...]]]></description>
			<content:encoded><![CDATA[<p>Post to show updated ladders for each points levelas well as adding new player factions.</p>
<h3><strong>350 Rage and Rivets</strong></h3>
<ol>
<li>Wuffy &#8211; Cryx</li>
<li>Chris &#8211; Khador (P2 / W 2 / L 0 / D 0 )</li>
<li>Steve &#8211; Khador (P1 / W 0 / L 1 / D 0 )</li>
<li>Kobby &#8211; Trolls (P2 /W 1 / L 1 / D 0 )</li>
<li>Kris &#8211; Mercenaries (P1 /W 0 / L 1 / D 0 )</li>
<li>Kris &#8211; Cygnar</li>
<li>Kobby &#8211; Cygnar</li>
<li>Chris &#8211; Everblight</li>
</ol>
<h3><strong><strong>500 Points.</strong></strong></h3>
<ol>
<li>Chris &#8211; Khador ( P1 &#8211; W 1 &#8211; L 0 &#8211; D 0)</li>
<li>Wuffy &#8211; Cryx ( P1 &#8211; W 0 &#8211; L 1 &#8211; D 0)</li>
<li>Kobby &#8211; Trolls ( P1 &#8211; W 1 &#8211; L 0 &#8211; D 0)</li>
<li>Wuffy &#8211; Skorne ( P2 &#8211; W 1 &#8211; L 1 &#8211; D 0)</li>
<li>Steve &#8211; Khador</li>
<li>Kris &#8211; Mercenary Pirates ( P1 &#8211; W 0 &#8211; L 1 &#8211; D 0)</li>
<li>Kris &#8211; Cygnar</li>
<li>Kobby &#8211; Cygnar</li>
<li>Chris &#8211; Everblight</li>
</ol>
<h3><strong><strong><strong><strong>750 Points.</strong></strong></strong></strong></h3>
<ol>
<li>Chris &#8211; Khador ( P1 &#8211; W 1 &#8211; L 0 &#8211; D 0)</li>
<li>Kobby &#8211; Trolls ( P1 &#8211; W 1 &#8211; L 0 &#8211; D 0)</li>
<li>Wuffy &#8211; Skorne ( P2 &#8211; W 0 &#8211; L 2 &#8211; D 0)</li>
<li>Kris &#8211; Mercenaries</li>
<li>Kris &#8211; Cygnar</li>
<li>Kobby &#8211; Cygnar</li>
<li>Chris &#8211; Everblight</li>
</ol>
<h3><strong><strong><strong><strong>1000 Points.</strong></strong></strong></strong></h3>
<ol>
<li>Kris &#8211; Mercenaries</li>
<li>Chris &#8211; Khador</li>
<li>Wuffy &#8211; Skorne</li>
<li>Kobby &#8211; Trolls</li>
<li>Kris &#8211; Cygnar</li>
<li>Chris &#8211; Everblight</li>
</ol>
<h3>And the Players ladders Win / Loss Chart</h3>
<ol>
<li>Chris &#8211; (P4 &#8211; W4 &#8211; L0 &#8211; D0)</li>
<li>Kobby &#8211; (P3 &#8211; W3 &#8211; L1 &#8211; D0)</li>
<li>Wuffy &#8211; (P5 &#8211; W1 &#8211; L4 &#8211; D0)</li>
<li>Kris &#8211; (P2 &#8211; W0 &#8211; L2 &#8211; D0)</li>
<li>Steve &#8211; (P1 &#8211; W0 &#8211; L1 &#8211; D0)</li>
</ol>
<h3>And the Faction ladders Win / Loss Chart.</h3>
<ol>
<li>Khador &#8211; (P5 &#8211; W4 &#8211; L1 &#8211; D0)</li>
<li>Trolls &#8211; (P3 &#8211; W2 &#8211; L1 &#8211; D0)</li>
<li>Skorne &#8211; (P4 &#8211; W1 &#8211; L3 &#8211; D0)</li>
<li>Mercenaries &#8211; (P2 &#8211; W0 &#8211; L2 &#8211; D0)</li>
<li>Cryx &#8211; (P1 &#8211; W0 &#8211; L1 &#8211; D0)</li>
<li>Cygnar &#8211; (P0 &#8211; W0 &#8211; L0 &#8211; D0)</li>
<li>Everblight &#8211; (P0 &#8211; W0 &#8211; L0 &#8211; D0)</li>
</ol>
]]></content:encoded>
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		<item>
		<title>Friendly 1000 Point &#8220;Assault and Defend&#8221; Match</title>
		<link>http://battlefieldbangkok.com/blog/2008/05/27/friendly-1000-point-assault-and-defend-match/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/05/27/friendly-1000-point-assault-and-defend-match/#comments</comments>
		<pubDate>Tue, 27 May 2008 11:17:39 +0000</pubDate>
		<dc:creator>Games Master</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[druids]]></category>
		<category><![CDATA[hordes]]></category>
		<category><![CDATA[Khador]]></category>
		<category><![CDATA[skorne]]></category>
		<category><![CDATA[warmachine]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=43</guid>
		<description><![CDATA[The concept was simple enough, &#8220;lets have something that doesn&#8217;t end in a caster kill&#8230;&#8221; . Fielded across  four players, 3 Armies were 1000 Points of defending Druids (Balder and Krueger) , being assaulted by an allied force of 500 Khadorians (Sorshca) and 500 Skorne (Hexerus) . The heavy boys vs the tree huggers. Of [...]]]></description>
			<content:encoded><![CDATA[<p>The concept was simple enough, &#8220;lets have something that doesn&#8217;t end in a caster kill&#8230;&#8221; . Fielded across  four players, 3 Armies were 1000 Points of defending Druids (Balder and Krueger) , being assaulted by an allied force of 500 Khadorians (Sorshca) and 500 Skorne (Hexerus) . The heavy boys vs the tree huggers. Of course many many turns later it still ended with a double caster kill, but the &#8220;capture the duidic circle&#8221; gave everyone something more to focus on, and perhaps with an enforced turn limit it would have come into play, but as it was the battle played out as follows :<br />
.</p>
<p>The Druids arrayed them selves to defend two fords across the deep river, one ford heading into thick forest and the other into a wheat field, strangely the Druids were heavily massed on their left facing the Skorne, leaving their right lightly defended with just a a few pigs against the might of Khador.<br />
.</p>
<p>On the Druids left flank it all went great, the Skorne infantry were ripped to pieces by lightening strikes and spells while Khador advanced slowly and surely up the battle field. The Mortar team lobbing shells that landed in random locations to little effect until one strayed over the top and landing bang in the middle of the clustered druids, that was nasty, and gave the Druids pause and they started to spread out.<br />
.</p>
<p>However by this time Khador were across the Ford and making hard work of getting through the wheatfield.  Druidics forces rushed up to cover the collapsed right wing and were hit by Sorshca&#8217;s feat.  This forced more Druids to move to stop Khador and allowed the what was left of the Skorne to retreat (amidst Kruegers ongoing feat).  By the time the thaw came, a good portion of the Druids were dead, Baldur made a last ditch attempt to stop Sorshca, failed and was cut down himself. However that&#8217;s where it went wrong for Kahdor, with minimal casualities to that point, Sorshca left herself exposed and was hit and killed by a tornado. Shutting down her Jack&#8217;s when they were primed to mop up.  This left the Skorne in an iffy position with the game balanced in favour of the remaining Druids.  However as the sun began to set, luck ran out on Kruegar and he found himself a little too close to an easy target&#8230; and was killed by the blast damage having spent all his fury in an over zealous attempt to finish of the remaining Skorne beasts. Victory Skorne and the Khador Mortar team!<br />
.</p>
<p style="text-align: center;"><a href="http://www.battlefieldbangkok.com/wp-admin/Skorne Advance"><img class="alignnone size-medium wp-image-44" title="Skorne Advance" src="http://www.battlefieldbangkok.com/wp-content/uploads/2008/05/dsc01009-300x225.jpg" alt="" width="379" height="225" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-45" title="Khador Advance" src="http://www.battlefieldbangkok.com/wp-content/uploads/2008/05/dsc01011-224x300.jpg" alt="Khador Advance" width="305" height="342" /></p>
<p style="text-align: center;"><a href="http://www.battlefieldbangkok.com/wp-content/uploads/2008/05/dsc01005.jpg"><img class="aligncenter size-medium wp-image-46" title="dsc01005" src="http://www.battlefieldbangkok.com/wp-content/uploads/2008/05/dsc01005-300x225.jpg" alt="" width="354" height="225" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Initial Ladder 1000 Points</title>
		<link>http://battlefieldbangkok.com/blog/2008/04/27/initial-ladder-1000-points/</link>
		<comments>http://battlefieldbangkok.com/blog/2008/04/27/initial-ladder-1000-points/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 17:22:28 +0000</pubDate>
		<dc:creator>Games Master</dc:creator>
				<category><![CDATA[WarMachine Hordes]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[hordes]]></category>
		<category><![CDATA[ladder]]></category>
		<category><![CDATA[warmachine]]></category>

		<guid isPermaLink="false">http://www.battlefieldbangkok.com/?p=13</guid>
		<description><![CDATA[Initial positions for 1000 Point Ladder

Kris &#8211; Mercenaries
Chris &#8211; Khador
Wuffy &#8211; Skorne
Kobby &#8211; Trolls

]]></description>
			<content:encoded><![CDATA[<p>Initial positions for 1000 Point Ladder</p>
<ol>
<li>Kris &#8211; Mercenaries</li>
<li>Chris &#8211; Khador</li>
<li>Wuffy &#8211; Skorne</li>
<li>Kobby &#8211; Trolls</li>
</ol>
]]></content:encoded>
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		</item>
	</channel>
</rss>

