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Khador Turtle


Fed up of being shot to pieces from far far…far away… well assuming you don’t get nailed on turn one here’s a slow but effective way of advancing up the table in order to kick the crap out of Cygnar. The Ingrediants are as follows for 500 or 750 points

  • pVlad
  • Doom Reavers 6 will do, 12 might even go better
  • Other small based killers, like Great Bears
  • Assassins , to run interference

Quite simply form a wall of Doom Reavers in front and around Vlad, Put Vlad in the middle, put the other small base killers around Vlad.  Cast wind wall. You now have a nice wall of models around you that can not be targeted by spells or ranged attacks and the opponent has no line of sight to stuff behind that could be targeted by spells. Don’t stick a medium or large base model in this as it kinda ruins the effect. Throw in the Assassins or man hunters to slow down cavalry that Cygnar might throw at you. Yuri can be very effective at taking out the Cavalry leader to stop Assault orders.

At 1000 Points you can get more adventurous using pVlad and pZerkova to make any unit you like spell proof and then bullet proof with Wind Wall. Medium based multi wound models are the best as they’ll ignore all but the very worst accidental hit.

My last battle enabled me to actually get my core army into combat and slice up Cygnar with great joy although my first 3 turns were not very thrilling and the rest of my army took the wrath of the Black 13th anc Co until I got into melee.  Oh throw in a Mortar to keep the B13 on their toes.



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