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Epic Madrak, World Ender : Fact or Fiction…


Rumour, whishful thinking, total hoax or fact, who knows for sure, other than Privateer Press, but here are the stats that have made their way into discussions!

Madrak, World Ender : Epic Trollkin Trollblood Warlock

With the recent acquisition of new lands, Madrak is set to solidify his people into a new nation. The call has gone out to all refugees that a new safe haven has been created where all of Dhunia’s children are welcome. Not just trollbloods, but Gobbers, Bogrin and Ogrin are welcomed with open arms, as long as they will take up arms in defense of their new homeland. Even some trollkin in the relatively safe northern regions have traveled to join with their people in this new and prosperous land. What the Duke and his allies call the bud of a new Molgur Empire, Madrak and his people call their last, best hope for peace, and maybe even survival.

==

Every great gain must come at an equal cost. Madrak is the true target of every Cygnaran bullet and cannonball in the region, for without his leadership the fragile coalition of the kriels will surely fail. Even some of his allies would prefer another, more warlike leader. Doomshaper holds a small but increasing sway among the kriels, and his view towards Cygnar is of an enemy nation that must be punished for years of persecution. It was Doomshaper that convinced Madrak to perform the rituals to unlock Rathrok’s true power, even though the shaman knew that such an act could very well cost Madrak his soul and doom the world to darkness.

==

The trollkin race is old and has ancient and powerful means of protection to those members of its race important enough, and more importantly willing to bear the burden. The kriels have offered up their most powerful talismans and scrolls to keep their leader safe, and he bears them into battle, armed with his deadly blade. Regretfully he directs his axe towards the most threatening opponents, sacrificing their souls, and part of his own, for the good of the kriels. If he is destined to bring about the destruction of the world, he is determined that his people shall have a proper place in it when it ends.

  • SPD: 6
  • STR: 8
  • MAT: 7
  • RAT: 6
  • DEF: 14
  • ARM: 16
  • FRY: 5
  • CMD: 10
  • 18 health

Powers :

Pendant of Renewal : Madrak heals one health at the beginning of his controllers maintenance phase.
Elite Cadre : KrielWarriors – Kriel Warriors gain +1 MAT, RAT and CMD. War Shamans may make 2 prayers during their activation. Once per turn,when Madrak is declared the target of a charge, a Kriel Warrior in his CMD range may move up to 3″ before the charge movement occurs.
Warbeast Bond : +2 THR and may move 1″ after destroying an enemy model with a melee attack.
Tough.

Scrolls

Once per turn during his activation Madrak may read a scroll to gain its benefits. Each scroll may only be read once.

  • Scroll of Fordalia’s Protection : Madrak gains Warded. Warded models cannot be targeted by magic attacks. Warded lasts for one round.
  • Scroll of Kendark’s Evasion : Madrak gains Evasive. Evasive models cannot be targeted by ranged attacks. Evasive lasts for one round.
  • Scroll of Basalt Bortok’s Will : Madrak gains Rock Solid. When damaging models with Rock Solid, damage rolls may not be boosted and no additional dice may be rolled. Rock Solid lasts for one round. (tactical tip clarifies that this means no more than 2 dice can ever be rolled)

Weapons

  • Melee Weapon – Rathrok
  • POW: 8 (P+S=16)

World Ender : When Rathrok is used to make an attack, mark one damage point on Madrak. When Rathrok directly hits a non-warlock non-warcaster warrior model, Madrak may mark three points of damage to remove that model from play. When Rathrok damages a model, Madrak may mark four points of damage and the damage from Rathrok cannot be transferred.
Wraithbane

  • Ranged Weapon – Thrown Rathrok
  • POW: 8
  • RNG: 8
  • Thrown Weapon, World Ender, Wraithbane, Ricochet

Feat : Spirit of the Kriels

Madrak is the greatest leader the kriels have known for centuries, and all see him and know that they are at a great deciding moment in the history of Dhunia’s children. When all seems lost, Madrak can captivate and reinforce the spirit of his people, and they shall endure.

Friendly trollblood models/units currently in Madrak’s Control Area gain +2 STR and Endurance. The when a model with Endurance suffers sufficient damage to be destroyed the model is instead reduced to one wound and Endurance expires. Endurance lasts for one round. (the tactical tip says that this goes before tough)

Spells

  • Guided Hand
  • Hardened Hearts :: Cost: 2 – Range: 8 – Upkeep – Target Friendly trollblood unit gains fearless. When a model in the unit is destroyed by an enemy attack, models in the unit gain a cumulative +1 STR and +1 MAT for one round.
  • Unity :: Cost: 3 – Range: Self – Friendly models in Madrak’s Control Area in base to base with a Friendly Trollblood model gain +1 DEF


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