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Khador vs Trolls – 350 Rage and Rivets Ladder


Kobby Trolls

  • Grim Angus
  • Earthborn Dire Troll
  • Axer
  • Winter Troll

Chris Khador

  • Butcher
  • Behemoth
  • Beserker

Terrain : Featured a lot of shallow water that was centered near a forest in the center of the map, other terrain (Ruins and Water) was to the Khador Left of the battle field.

Deployment : Trolls won the deployment roll and opted to allow Khador to set up and move first. The Butcher deployed far left away from the forest and water to avoid giving Angus free fire through the Forest. The Trolls set up opposit Khador.

Turn 1 - Both : Khador advanced up the table, Butcher cast two upkeep spells and stayed behind the Behemoth. Trolls ran up the table to just under half way.

Turn 2 – Khador : Butcher upkeeps spells and assigns focus to the Behemoth. The Behemoth fires at the Earthborn hitting once for minimal damage and missing with the second shot, Beserker advances, Butcher keeps the Behemoth between himself and Angus.

Turn 2 – Trolls: First of three tactical blunders sees Angus forget to leach his fury, and while this does not lead to any Frenzied beasts, it does mean that he has no focus and his beasts all have some fury on them, and his upkeep spells all expire. Second blunder comes shortly afterwards as the Earthborne using the rought terrain speed increase and the Axer Animus charges to attack the Behemoth, three attacks leaves some minor paint damage . The other Trolls have advanced to where the Earthborne was.

Turn 3 – Khador : Butcher upkeeps his spells, keeps all his focus. Activates pops his feat, steps up to within 2″ of the Earthborne and proceeds to decapitate it in two blows. Fury is lost as Angus forgets to reave in a fit of anguish. The Besrker charges the distant Axer to get itself between the Troll forces and the Butcher. The Behemoth fires at Angus and hits! Additional damage for the active feat, it could have been all over but the damage roll was feeble

Turn 3 – Trolls: Angus moves up into the cover of the ruins, fires at The Burtcher causing a minimal damage, then pops his feat to prevent the Khador forces moving away from a central point positioned 2 inches in front of The Butcher (which was to proove to be the third tactical error). Axer and charges the Beserker and damages it badly, Winter Troll charges and finishes it off.

Turn 4 – Khador : Unable to move far, but far enough, The Butcher charges the Axer directly across the teether point, and with his reach manages to reach the Axer, he’s made of tougher stuff than the Earthborne and it takes 4 hits to kill him. Behemoth fires at the winter Troll, taking out it’s Spirit

Turn 4 – Trolls: Angus moves Deeper into the ruins, shoots Butcher with a spell but fails to damage him. The Winter troll charges in, misses, hits with a follow up and the is forced to use Rime. Remaining engaged with The Butcher. Angus is looking a little desperate now as he is down to one Fury 3 beast!

Turn 5 – Khador : The Butcher keeps all his focus, casts his double up strength spell and goes for the allĀ  in one kill on the Winter Troll, boosts the damage on the easy hit and turns the beast into a pile of blood and melting frost. The Behemoth doesn’t move (not moved since turn 2) and fires at Angus, missing twice

Turn 5 – Trolls: Angus has three fury and so cuts himself for another 3, he fires a spell at The Butcher , hitting him and knocking him down, shoots his gun hits but the damage barely reduces The Butcher to half hits. Angus sits behind the ruins, wondering if the Butcher can reach him

Turn 6 – Khador : While killing Angus would have been hugely satisfying, the reality was that it was an un-necessary risk. So The Butcher camped his focus. Then activating he stood up and moved away, The Behemoth finally moves and positions itself inbetween Angus and its warcaster. With Armour 24 and 11 wounds left, it’s looking good.

Turn 6 – Trolls : Angus cuts himself for 5, leaving him with 2 wounds. Moving out of the ruins and getting an angle on The Butcher, fires his gun , boosted shot, hits, boosted damage, just 5 wounds…The Butcher lives, Angus casts a final spell, misses and it’s all over.

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Post battle thoughts : This was my first victory over Angus, and it was hugely helped by some very uncharacteristic errors by Kobby, most of all his attempt to charge the Behemoth and both failing and ending up in The Butchers kill range. It was also nice to have the Butcher in the thick of combat, with him killing all three enemy beasts in melee.



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