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Oct 30, 2009

New Pathfinder Adventure Path Books from Paizo


The latest udates on the Pathfinder Adventure Paths including the newest path The Serpent’s Skull. Read up on the final three installments of the Kingmaker and this latest adventure path.


Category: Product Release
Posted by: Battlefield

Pathfinder Adventure Path: Blood for Blood (Kingmaker 4 of 6)


The heroes have claimed the Stolen Lands as their own, defeating local warlords and weaving together a nation out of wilderness. But a sudden blow from unexpected enemies along the western reaches suggests that the greatest threats may lay outside the fledgling nation’s borders. Barbarian tribes, ragtag armies of bandits, and even an upsurge of brutal froglike boggards are massing for war, licking their lips at the hard-won gain of the player characters. The leprous tongues of the boggards whisper of a lost tomb hidden at the heart of the Stolen Lands, and of the insatiable barbarian lust of the western humans who would unearth the potent artifact hidden there for their own occluded ends. Can the heroes protect their hard-fought holdings while facing the growing dangers of the west?

A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the highly anticipated Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. The Pathfinder Bestiary section introduces five all-new monsters perfect for Kingmaker adventuring. This volume also features an extensive exploration of the ecology and society of the frog-men known as boggards and several new swamp monsters for your game.

Pathfinder Adventure Path: War of the River Kings (Kingmaker 5 of 6)

 

The War of the River Kings erupts in full fervor across the Stolen Lands, pitting the heroes' forces against an alliance of barbarians, bandit kings, and sinister fey creatures in an all-out clash! Only one ruler can claim the Stolen Lands, and that ruler must earn his prize through the blood of battle!

A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume continues the highly anticipated Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume features an extensive war using streamlined rules to resolve mass combat, a gazetteer of the bandit town of Pitax, and an article exploring the faith and fervor of Gorum, the god of war! Plus five all-new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more!

Pathfinder Adventure Path: Sound of a Thousand Screams (Kingmaker 6 of 6)

 

The heroes have seized the bandit town of Pitax to cement their control over the fledgling nation of the Stolen Lands. Yet while one enemy has been cowed and defeated, the greatest foes still remain! Insurgent saboteurs still lurk in the darkened alleyways of Pitax, but solidifying their hold on this new settlement becomes the least of the heroes’ worries when sudden blooms of riotous and deadly life from the near-mythical First World of the fey erupt throughout the Stolen Lands! The Kingmaker Adventure Path draws to a close as the heroes face a foe eager to bring the full fury of this strange and violent realm into the world of Golarion. With a vividly imagined, terrifying adventure from fan-favorite author Richard Pett, the Kingmaker campaign ends not just with one scream, but a thousand!

A Pathfinder Roleplaying Game adventure for 16th-level characters, this volume of Pathfinder concludes the popular Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume of Pathfinder also includes extensive guidelines for expanding your Kingmaker campaign beyond the climax of the Adventure Path, as well as a detailed exploration of the mysterious dimension of the First World, several new monsters, new fiction in the Pathfinder Journal, and more!

Pathfinder Adventure Path: Souls for Smuggler's Shiv (Serpent Skull 1 of 6)

 

A new Adventure Path begins—the Serpent’s Skull! The jungle nation of Sargava is a colony on the verge of the vast jungle wildlands of the Mwangi Expanse, a place where numerous powerful factions clash for control. When rumors of a route to a mythical lost city surface, four factions (the Red Mantis assassins, the Pathfinder Society, the Aspis Consortium merchant league, and the Pirate Lords of the Shackles) engage in a race to be the first to claim this lost city’s treasures—and the first step in this quest is to solve the ancient mysteries of the notorious island known as Smuggler's Shiv, laden with shipwrecks and crawling with treacherous beasts! Your new campaign begins right here!

A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume of Pathfinder kicks off the highly anticipated Serpent’s Skull Adventure Path, in which the heroes brave a trackless jungle to discover the legacy of lost empires. Supplemental articles contain rules for the four competing factions in the campaign, with tips on how the heroes can join forces with them or contest their goals, as well as an overview of the ancient serpentfolk of the Mwangi Expanse and their eerie magic. The Pathfinder Bestiary section introduces five all-new monsters perfect for Serpent’s Skull adventuring. Award-winning author and gaming icon Robin Laws (Dungeon Master’s Guide II, The Dying Earth Roleplaying Game) provides an exciting installment of a new fiction arc for the Pathfinder Journal.



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